![]() ![]() ![]() ![]() While not necessarily revolutionary, Sonny is executed so smoothly and with such balance that it makes Flash seem as good as any other platform for a game design of this type.Īnalysis: This game is a textbook example of staggered variation, which means the battles offer a lot of distinct feelings based on who you're teamed up with and who you're fighting. You can also spend points on increasing your stats and investing up the tech tree. Winning battles gives you money and experience, which allow you to get better gear and level up. Using a technique usually costs focus and a certain number of turns before you can use it again. Instead of magic points you have health and focus. Clicking on a character brings up a contextual ring of orbs representing the techniques you can use: for enemies you will see attack options, and for yourself and your allies you will see buffs and healing options. In battle, you and your allies are on one side and your enemies are on the other. The interface is all mouse driven as we've come to expect with Flash. ![]() Now, imagine that you're a superhuman zombie. Imagine fluid battles that don't feel like a grind, complete with fluid animation and tactics that are actually interesting and fun. Sonny is most likely the best Flash RPG yet made. ![]()
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